![]() I believe the things for the game to be fun are definitely there but they need to be highlighted more, maybe make scaling difficulty stages with clearer/simple toolboxes. The use of skills feels painfully useless, and they should feel satisfying. Idk If I encountered a bug or something but the fact that enemies appear on their turn and not in the first one renders the first turn useless, and in my experience It will make you die every time because the enemies will trap you. This looks like a very good game, very polished and with a lot of options to play around, the graphics and the music are cool, the problem I encountered was that it lacks a proper tutorial (Being in development so, totally understandable) And I think somewhere along the way I did not understood something and that tarnished my experience.
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